Report 2024-17

Hello, dear supporters!

Once again, here’s the weekly report. Unfortunately, I still haven’t gotten around to testing. A lot has been done, but there’s still quite a bit left to finish. I have significantly modified the code for a large number of events. Adding new content to them used to be a nightmare, but now it’s simple and easy.

Particularly, I reworked the bathing event, updated the bathroom masturbation event, and added masturbation with a toothbrush (previously, it was only available in the morning). I also added a few renders where Lisa is climaxing with her toothbrush.

Morning showering and night bathing were two separate events. Because they had a lot of similar elements, I combined them, which optimized the code quite significantly. Now, to add one more bathroom event, I don’t have to code it separately for showering and bathing.

Now, onto what I can show you visually.

The shower event is completely finished, and the shaving screen has been updated with the option to “shave legs.” For some reason, this option was missing in the first days of the game and then appeared later, so I had to add it. I also included markers for new content, which have become standard in almost all my new screens.

Finished the whole meal part: cooking, groceries, and pizza. I updated the pizza event to add the option to meet a pizza delivery person topless or even nude. I had to add one animation to this event to make it look better. 

I also created an animated screen for topless content.

Cooking: implemented all fetish-related content and choices when Amy is present. Added the option to “put on harness” on the dish selection screen.

Also added a selection of toys that Lisa can use while doing housework. Needless to say, everything is animated.

For the Amy route, when there’s a choice of whom to assign a task—Lisa or Amy—an animated menu will appear:

The standard choice menu asking whether Lisa wants sweets has been removed. Now, sweets are subtly offered on an additional screen that you can simply skip.

The park is completely finished. For action selection, a nice animated menu has been created:

Adult Boutique: reworked purchasing. Removed all confirmations (you can always roll back if you bought something by mistake) and now show all items and requirements for unavailable ones.

Reworked walking home. Now, long walks improve health.

When I was reworking the Red-Light District scene, I felt the need to add one more scene with Jackie, where Lisa finally has sex with her. I intended to make just a few simple animations as a placeholder for a future full-scale event but ended up creating the whole scene.

As a result, my graphics card has been rendering the content I created for three days, and I’m pretty sure it won’t finish even tomorrow.

Luckily, I’m mostly coding, so this process is running in the background. This scene is highly animated (there are six times more animations than static renders). I even considered creating a minigame with Jackie but decided against it; I didn’t want to spend a week on that when you’re waiting for the new release. Creating all this new content with Jackie took only one day, so it didn’t consume too much time.

I completely finished the night jogging event. Here’s one more animated screen where you can choose to go for a night jogging, a bath, or just skip everything and move to the bed time event.

And one more action was reworked – picking up a home outfit. It’s also animated now:

Besides, I created animated icons for the beach activities and the work at the Drunken Monkey—16 animated icons in total.

 

So that’s it, guys. I have to admit there’s still work to be done. I hope to approach the finish line by the beginning of next week, but as usual, I can’t promise anything. Even though I really want to show you what’s been accomplished (the game is basically playable now, and there shouldn’t be any serious bugs), I still want to polish everything as planned. Wishing you all the best!

 

Your, zegamez

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