Report 2025-12

Hello again, my friends!

It’s been a while since my last update, and that’s because I actually took almost a whole week off. I got some rest, recharged my batteries, and now I’m back at it with fresh energy.

Unfortunately, not all the news is good this time. Many of you probably already heard about Visa and MasterCard’s crusade against adult game developers. First, they set their sights on Steam, and then moved on to itch.io. Steam only removed games with incest content (which didn’t affect me), but itch.io went full scorched earth mode and delisted all paid NSFW games.

And since itch.io used to provide about half of my income, well… let’s just say what was once a healthy river turned into a barely noticeable trickle. Can something be done about it? Here’s a discussion on the topic: 👉 here

At the moment though, there are no positive shifts. I do have a Plan B and even a Plan C, but they’re both time-consuming (Plan C especially). If nothing changes, I’ll have to dive into one of those plans right after the next update goes live.

Another piece of news: Aqwaa can no longer work with me. His life situation changed drastically, and he simply doesn’t have time for the game anymore. That means all image post-processing is once again on my shoulders, which naturally slows things down. For example, the post-work on the last big event—526 media files—took me two full days.

Here’s roughly how my current process for static images looks:

  1. Checking and fixing render defects
  2. AI denoising
  3. Post-processing with the first web AI service
  4. Post-processing with the second web AI service
  5. Combining the original and multiple processed versions into one “best of all worlds” final image
  6. More post-processing with filters
  7. Converting everything to JPG
  8. Overlaying the pubic hair and arms onto the main unprocessed image, doing the necessary post-processing, and then cutting them out again—so they can be seamlessly placed onto the final processed images.

Sounds like a lot? That’s because it is! Add to that the fact that these web services don’t support batch processing, so I have to feed in every single render manually and wait. Until I can streamline this process, there’s no point in hiring another assistant. Even Aqwaa could only handle a small part of it because, for some mysterious reason, the web services worked terribly in his region. And merging multiple images seamlessly in Photoshop requires some pretty advanced skills (and a good supply of patience).

So, while I do need help, finding someone who can actually handle all of this is… well, let’s just say not an easy quest. For now, it’ll have to wait.

But let’s move on to the good news! 🎉
I’ve finished one very big event, one smaller one, and started on the last major event planned for this update. At this point in the story, things between Lisa and Amy have become tense. Too much has been said and done for them to go back to “just friends,” so the situation has to resolve—one way or another.

That big event I mentioned includes 520 images and 6 animations—almost double everything else I’ve made for this update so far! Basically, it’s a whole day Lisa and Amy spend together: loading up on delicious food, reminiscing about the past, laughing their hearts out, and—of course—stumbling right into another adventure (business as usual for those two).

That’s all for now, my friends! I wish you all the very best and a fantastic week ahead. I’ll be here, working hard on that last event. Stay tuned!

Your zegamez

Leave a Comment

Your email address will not be published. Required fields are marked *