Report 2024-13

Hello, dear supporters! It’s time for the next report!

First, I finished the Day 25 events. If you read my previous report, you know I had to complete the night events for Hunter’s route, and I did it.

For those of you who play only Amy’s route, I added a small stimulus to give Hunter a chance. Before the penetrative sex scene, I added some kind of foreplay minigame. In this scene, Hunter puts Lisa in the following position:

 

I’ve developed a new technique for high-quality water flow animation and, for that, I purchased the Fluidos II plugin. I hesitated for a while—it’s quite expensive, and the teasers gave me mixed impressions. On the one hand, they showcased exciting possibilities for animating water flow. On the other hand, the quality seemed mediocre, leaving me uncertain whether the author lacked the hardware for rendering high-quality water animations or if it was a limitation of the plugin itself. As it turns out, it was the former.

While I still have more to learn about Fluidos II, I’ve already completed my first in-game animation—Lisa’s squirting in the minigame. I hope you like it! And I think fans of watersports will appreciate this technique in future updates.

As for the slap animation, specifically the shockwave effect, I used a recently developed technique of exporting animated morphs. I even wrote a small script to automate similar actions for future use.

I’ve completed the minigame, but today, while coding, I decided to make it even more interactive: what Hunter does should be reflected on Lisa’s body. Right now, I’m rendering new animations to incorporate these features. Since I don’t need my graphics card for coding, rendering these animations in the background won’t delay the game release.

Next, I finished scripting the events for Day 26: the morning sequences for Hunter, Hunter + Amy, Amy, and the solo routes, as well as Lisa’s math test at Masonic Medical School.

And then I realized—I’ve completed all the planned images and animations! Hooray!!!

Afterward, I moved on to the game’s code, and as of now, I’ve added all the new content. In a typical situation, the next step would be to test everything and release the update. However, as I mentioned in my previous reports, I’m planning significant code changes to improve the game’s overall quality. This will take extra time, and it’s hard to say exactly how long. Still, my goal is to release the game by the end of September.

So far, I’ve updated the game’s gallery. It’s now divided into sections, and I’ve removed the transition delays when scrolling through images: they only caused unnecessary delays, preventing quick navigation.

I’m not sure if this will be the last report before the next update (most likely it is), or if there will be one more (which is still possible). By now, the next update contains 1,920 new renders and 143 new animations. However, I might expand a few routine events, like the pizza delivery, and add more renders.

Thank you all for your continued support! Your feedback and encouragement motivate me to keep pushing the boundaries of what I can do with this game. I can’t wait to share the next update with you and hear your thoughts. Until then, stay tuned and keep being awesome!

Your zegamez

1 thought on “Report 2024-13”

  1. Great work! That’s a crazy amount of content!
    I would also recommend adding more to the repeating events personally. I’m not a fan of “routes” and 1-time events. It’s a lot of work for a scene you see only one time, right?

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